Bulge 20

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Quick Overview

A fresh new Army Group HQ command perspective on this classic wargaming battle.

Front cover

  • Front cover
  • Back cover
  • Game components
  • Counters (front)
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Details

2008 CSR Award Nominee
Veteran game designer Joseph Miranda has designed scores of wargames, but he has always resisted "doing yet another 'me too' game" on The Battle of Bulge. That is why only now he has created something truly new for the wargaming hobby, his game design opus: Bulge 20: The Ardennes Offensive.

Bulge 20 introduces the Command Staff™ system, where a "Headquarters' Perspective" of the campaign means players focus on strategy through staff planning using G-1 (Administration), G-2 (Intelligence), G-3 (Operations), and G-4 (Logistics) cards. On-map maneuvers and battle outcomes are not laborious mechanical exercises, but quickly resolved to provide "news from the front" that must be dealt with through proper planning and staff work.

"What I've learned playing Bulge 20 is that it's the opposite of what most wargamers are used to. Usually, you learn a game by reading the rules, develop skills using its mechanics by pushing the pieces around, and coming to grips with how Zones of Control, Terrain Effects, Supply, the Combat Tables, etc. all work. You don't really get to "think" until after you mastered these tasks and you can finally start to really plan the game out. But Bulge 20 is just the opposite; you have to plan first and then execute; it's a thinking game from the outset. It's a very interesting and refreshing approach." – Donald Lazov

In Bulge 20, the Allies don't know which German strategic objective is being pursued. Allied intelligence work is required to ascertain the real German intentions so as not to overreact to the threat, because this time, the Germans can win if their staff can out-think and outmaneuver the Allies' staff!

Game Components:


•   One 8-page, illustrated, color Rules booklet
•   One 11" x 17" game map
•   One 11" x 4.2" battle mat
•   Two player aid screens and Order of Battle mats
•   48 Staff / Objective cards
•   63 full-color, mounted, die-cut square and round game pieces
•   A complete set-up display sheet + Designer's Notes
•   Polybag packaging and component storage

Credits:


Game Design: Joseph Miranda
Documentatoin & Development: Alan Emrich
Map & Mat Graphics: Tim Allen
Playtesting: Clayton Baisch, Matthew Caffrey, Steve Carey, Vince DeNardo, John Leggat, Jeff Myers, Stephanie Newland, Alan Snider, Chris Taylor, John Wootress

Game Resources

(Rules require a PDF viewer installed in your browser, or right-click to download and open with a PDF reader)

Game Data

Number of Players 2
Age 13+
Playing Time Approximately 60 minutes
Difficulty 4
Solitaire Suitability 3
Designer Joe Miranda
Developer Alan Emrich

Reviews

A New Take On An Old Battle by Mark Stadel (BoardGameGeek)
Its smooth gameplay and streamlined ruleset make for an accessible game that is easy to learn and a lot of fun (especially once players become familiar with their decks) with some interesting decisions to be made since you must plan out your turn in advance. ... Definitely recommended!