Empires in America

Availability: Print-ready

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Quick Overview

Defend New France in this solitaire States of SiegeTM game of the French and Indian War, 1754-1762.

Front cover

  • Front cover
  • Back cover
  • Game components
  • Map
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Details

2008 CSR Award Nominee
Empires in America is a States of Siege™ game on the French and Indian War (1754-62) created by veteran designer Joe Miranda. With riveting solitaire gameplay action, you must command the beleaguered colony of New France, from Halifax to the Ohio Valley, while Britain and her American colonies press in from all sides with war raging from the fortress of Quebec to the Monongahela. Employing Leaders to command the opposing Armies, Empires in America presents a new focus on the important historical personages of this era, such as Montcalm, Wolfe, and even a young George Washington. These Leaders ensure their reputations as their fortunes wax and wane on campaign across the far-flung frontiers of colonial North America.

Can the Montreal Militia and Algonquin Indians defeat General Braddock's redcoats before they reach Fort Duquesne? Can your Troupes de la Marine stop Rogers' Rangers at Fort Ticonderoga? Will the Royal Navy sail up the St. Lawrence River to support operations against Quebec? Can court intrigue at Versailles undermine the machinations of William Pitt (the Elder)? Find out as you defend Montreal in Empires in America.

Game Components:


•   One 8-page, full-color Rules booklet
•   40 color, die-cut 5/8" mounted two-sided game pieces
•   12 color, die-cut 3/4" mounted game pieces
•   48 "Historique" Event and History cards
•   One 11" x 17" color game map
•   Polybag packaging and component storage

Credits:


Game Design: Joseph Miranda
States of Siege System: Darin Leviloff
Graphic Design, Documentation & Game Development: Alan Emrich
Game Map: Tim Allen
Playtesting: Paul Aceto, Dennis Bishop, Brian Burns, Vince DeNardo, Mark Desjardins, Daniel Gray, Kim Meints, Carl Paradis, Earl Perkins, Chris Taylor
Proofreading: Bill Barrett, Tom Black, Steve Carey, Jon Matthews

Game Data

Number of Players Solitaire
Age 13+
Playing Time Approximately 25 minutes
Difficulty 3
Solitaire Suitability 9
Designer Joe Miranda
Developer Alan Emrich

Reviews

Empires in America by A Boy Named Dug
To be honest, I think this is the best of the States of Siege system, at least based on the decisions that the player gets. Most of the others are great teaching tools (for the history, if nothing else), but in this game the action point system gives you a lot more choices and (I'm imagining) some of them will be tough. I could see a player throwing a fort down just to prevent a unit from advancing on Montreal, for example. Also, since you know which armies are going to advance in a given turn so long as they have leaders for their armies, it felt like there was more control than in the other titles.
Empires in America by Howard Andrew Jones (Black Gate)
The concept is thus — you’re playing the French holdings in America as the English try to expand their own. Historically, the French lost, so the odds are against you. Yet if you play smart, and have a little bit of luck, you can change the course of history.

Game designer Joe Miranda’s take on the States of Siege rules allows a player to build forts and trading posts to hold up the British advance or to bolster supplies, respectively, and to deploy generals of varying quality. ... Once you get a grasp on the rules, there really is a mounting sense of tension as the Brits invade your territories. Can your loyal militia and Indian allies force them back? Can your fort hold out?
Empires in America by Grogheads
Overall, Empires in America is an excellent game, in a small footprint. For many grogs who lack time and space to play extended games, and who may lack opponents to play at all, Empires in America is a fun, compact challenge that can be knocked out in an afternoon, without clearing a lot of space on the table. It offers insight into a war that’s not been heavily portrayed before, but in a milieu that’s familiar to wargamers. It is also accessible enough that it can be used to teach younger kids (ages 10-14 or so) how wargames can offer insights into history, and help move them along their pathway to full groghood.

The grumpy grog says: Empires in America sneaks up on you like an Indian assault in the northern wilderness. It comes out of nowhere with a smooth, subtle, and highly effective kick to your dice tower. In a good way.
Empires in America by Boardgames in Blighty
I am quite pleased with Empires in America. Again, Victory Point Games know their audience and they are becoming quite adept at providing small solitaire games which are great when the game group isn’t around. ... The card mechanics give you a number of options and drive the tension very well. What’s more, it is really fun and gives you a real sense of the historical flavor and events. (8/10)