Nemo's War

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Quick Overview

Play as Captain Nemo in command of the amazing Nautilus submarine in this solitaire game of you against the world!

Front cover

  • Front cover
  • Back cover
  • Game components
  • Map
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Details

2008 CSR Award NomineeJules Verne’s classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. Set in the year 1866, this amazing electric-powered submarine travels throughout the seas tacitly on missions of research and exploration, but it isn’t long before two captive crew members, Professor Aronnax and Canadian whaler Ned Land -- rescued from the wreck of a Nautilus attack -- realize that Captain Nemo’s motives are far more complex and possibly sinister.

Can you command the Nautilus on its year-long cruise to destiny? Can you fend off giant squids? Discover the South Pole, the Arabian Tunnel, or the lost city of Atlantis? Can you scourge the high seas and create enough fear in the great maritime powers to free the colonial peoples of the world from them? There really is a whole world to explore and master when you are adventuring in this amazing solitaire game: Nemo’s War.
 

Game Components:


•    Six pages of color Rules
•    24 Adventure cards
•    54 color, die-cut 3/4” square ship counters
•    45 color, two-sided die cut 1/2” round markers
•    One 11” x 25.5” color game map
•    One player aid story epilogues sheet
•    One player aid score sheet
•    Polybag packaging and component storage

Credits:


Game Design: Christopher Taylor
Documentation and Game System Development: Alan Emrich
Graphic Design: Alan Emrich
Game Map:
Tim Allen
Playtesting: Paul Aceto, Tom Decker, Vince DeNardo, Scott Everts, Michael Love, Lance McMillan, Kim Meints, Chad Oatman, Marc Puig, Leigh Toms
Proofreading: Bill Barrett, Tom Black, Benoit Larose, Jon Matthews

Game Data

Number of Players Solitaire
Age 13+
Playing Time Approximately 40 minutes
Difficulty 3
Solitaire Suitability 9
Designer Chris Taylor
Developer Alan Emrich

Reviews

Under the Sea with a Madman by Michael Debije (BoardGameGeek)
Nemo's War is one of the best solo games I have ever played. ... The time pressure is really felt, too, as you burn weeks fixing your leaky hull as you see the oceans filling with meaner and madder warships. The cards have some great atmospheric text taken from the book to read and get you in the mood. It is colorful, and the board wonderfully arranged so the whole game is essentially before you on the table.

Nemo is a must-own for the solo gamer in my mind.
Better than the Book. Better than Just About Everything. by Tracy Baker (The Lonely Meeple)
[A]n absolute masterpiece. Chris Taylor somehow managed to incorporate all the best parts of the amazing source material while eliminating the boring parts and exploring interesting aspects the book only hinted at. He made a solitaire game with multiple fail states and multiple win conditions, guaranteeing replayability.

Nemo’s motto was “Mobilis in Mobili,” which loosely translates to “moving in the moving element,” or as I prefer to think of it, “being chaos in the chaos.” It’s a motto perfectly suited to Nemo’s mind, which was as wild and alien as the oceans his beloved Nautilus traversed. It’s also a motto perfectly suited to this wonderful game, where time and attrition constantly work against you, and constant motion and action are the keys to victory. If you love solitaire games, don’t miss it. And if you love Jules Verne, buy it yesterday.
20,000 Leagues of Fun by Jeff McAleer (The Gaming Gang)
At the end of the day I would say Nemo’s War ranks up there as a penultimate example of solitaire gaming done right! If I ran across someone who had never played a title from Victory Point Games, and they told me that they could only purchase one game to give VPG a shot, there would be no doubt in my mind this would be the title I would wholeheartedly recommend. Granted, if they were seriously into wargames I’d tell them they had to buy two games from VPG (Zulus on the Ramparts, anyone?) but number one on the list would have to be Nemo’s War!

I can honestly say if The Gaming Gang had been around in 2009, Nemo’s War would have been a serious (and I do mean SERIOUS) contender for game of the year! (9.4/10)