A.D. 30

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Quick Overview

Go back and change the course of history, as you travel with Jesus in this solitaire game, A.D. 30: Jesus' Journey to Jerusalem!

Christmas cover

  • Christmas cover
  • Back cover
  • Game components
  • Game board
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Details

Gold Banner product Named one of the Top 100 Solitaire Board Games of 2015 by Box of Delights!

Tom Decker's A.D. 30: Jesus' Journey to Jerusalem is a very reverent solitaire game that takes you, as the player, along the travels of Jesus, from His baptism in the River Jordan to His triumphant entry into Jerusalem. Along the way, you will make decisions which will affect the outcome of His journeys and teachings. Thirteen possible alternate outcomes are included, not to imply that other outcomes were in fact possible, but to build a strategy game that includes challenges with the possibility of success and failure as the player of the game. Achieving the Major Victory (the historical outcome) will demonstrate the extraordinary set of circumstances that took place and were necessary to achieve the birth of Christianity.

The events that take place often cause the political and religious leaders of the area (represented by Caiaphas, Herod Antipas, and Pontius Pilate) to take notice and become increasingly concerned. In game terms, this is shown by moving those Leader markers along a track on the game board, advancing them from their start spaces one step at a time until they reach the final space on that track ("Arrest in Jerusalem"), at which point they attempt to arrest Jesus.

You get the chance to react to these movements with several choices each game turn. The goal is to assemble all twelve Apostles, maintain a high level of piety, and enter into Jerusalem. Additionally, when trying to reconstruct the beginnings of Christianity historically, it is imperative that Judas betrays Jesus in Jerusalem. Events tend to push Jesus towards Jerusalem, but try to avoid entering too early before all the important pieces are in place!

What's In The Box?:


•   One 16-page, full-color Rules booklet with examples of play
•   One 8½" x 16½" cardstock game board
•   25 Event Deck cards
•   12 symbolically represented Apostle pieces
•   Three Leader markers (Pontius Pilate, Herod Antipas, and Caiaphas)
•   15 Miracle markers
•   One Jesus marker
•   Nine supporting pieces
•   One six-sided die
•   One 8½" x 16½" mounted, jigsaw-cut game board
•   One bright red, 9 1/4" x 5 7/8" Standard cardboard VPG game box
•   One beautiful box cover sleeve
•   One "Wipes-A-Lot" napkin
•   One charcoal desiccant packet

Credits:


Game Design: Tom Decker
Docs and Development: Chris Taylor
Art: Chris Taylor
Playtesting: Jim Arnett, Jeff Clendenning, Hayden Decker, Mary Decker, Mark Edwards, Mark Goss, Joe Kundlak, Geoffrey Lessel, Les Taylor, Johnnie Wilson
Proofreading: Bill Barrett, Joe Kundlak, Rick Partin, Michael Stultz, Ian Wakeham

Game Data

Number of Players Solitaire
Age 13+
Playing Time Approximately 60 minutes
Difficulty 3
Solitaire Suitability 9
Designer Tom Decker
Developer Chris Taylor

Reviews

Top 100 Solitaire Games of 2015 by Ricky Royal (Box of Delights)
It plays relatively quickly for a VPG solitaire, has a small footprint, and is wonderful to look at. There is some dice rolling, but the game never succumbs to a feeling that luck was the only factor. You can get better at the game, and there are some real tight tactical decisions to be made. I find it very engaging and a great little diversion.
Review of the Day by Andy Cassavetes (Hex, Dice, Fire)
The game is easy to learn and set up, but not that easy to master. You’ll fail many times before being able to achieve a real victory. In my three games I always obtained a Minor Defeat which means that I didn’t help Jesus enough in his mission. Maybe I’ll be more lucky next time.

I found the game really challenging and historically treated, not blasphemous or self-righteous and certainly instructive. A must have for all gamers. (7.5/10)
Walking with Jesus by Elliott Miller (The Gaming Gang)
It is a respectful look at the ministry of Jesus, and what could have happened if things had gone differently; an easy game to learn that is educational and thought provoking (8/10)