Chris Taylor's Astra Titanus is a solitaire game of space opera battles featuring fleets of highly advanced military starships that are dwarfed by a single alien robotic ship - a Star Titan.
At the end of the Exodus Wars - the first interstellar battle between four post-diaspora star empires - a gigantic alien war machine devastated the frontier worlds. The war-weary militaries of all four empires joined together as one and sent massive fleets of capital ships and escorts to the beleaguered frontier worlds at faster-than-light (FTL) speeds.
The Titan is controlled by cards that determine movement, special weapon use, and targeting priorities. The human ships "jump" across space using FTL drives. There are energy beams that shatter small moons and missiles that accelerate to a substantial fraction of c, the speed of light.
As Admiral, you must send your sailors out into the void against the overwhelming might of the Astra Titanus!
• One 6-page, full-color Rules booklet with examples of play
• One 11" x 17" paper game map
• Four 8½" x 5½" status boards
• 20 Titan Control cards
• 40 5/8" square, two-sided unit counters
• 28 5/8" round markers
• 20 1/2" square, two-sided missile counters
• One 4-page full-color scenario booklet
• Polybag packaging and component storage
Game Design and Documentation: Chris Taylor
Development: Alan Emrich
Graphic Design: Scott Everts
Unit Art: Abraham Katase
Playtesting: Art Bennett, Michael Bourgeois, Scott Everts, David Finnigan, Fiona Finnigan, Kameron Gibson, Lance McMillan, Jason Rider, Nathaniel Taylor, Diane Upshaw, Oliver Upshaw
Proofreading: Hans Korting, Leigh Toms, Gary Sonnenberg, Ian Wakeham