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Front Cover

Days of Battle: Golan Heights

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Frank Chadwick
2 or more
Play Time:
120+ minutes

Named one of the Best War Games of 2013 by War is Boring!

The Syrian Army's attack against Israel on the Golan Heights in October of 1973 caught the Israeli Defense Force by surprise. From the afternoon of 6 October through the morning of 10 October, the issue hung in the balance. Several times it seemed as if nothing could stop the Syrians from sweeping down into the Jordan River valley and placing all of Northern Israel in artillery range again.

Then arriving Israeli reservists gained the upper hand and in a powerful counteroffensive broke the Syrian Army and sent it streaming back across the pre-war ceasefire line. The first several critical days of that struggle are the subject of Frank Chadwick's Days of Battle: Golan Heights!

What's In The Box?:

• One 12-page, full-color Rulebook
• One exclusive 16-page, full color Campaign Manual by Frank Chadwick
• One 11" x 17" cardstock game map
• 75 thick, two-sided, multi-shaped game pieces
• 24 Event cards
• One player aid
• One Turn Record / Reinforcement Track sheet
• One 6-sided die
• One 11" x 17" mounted, jigsaw-cut game map
• One bright red, 9" x 11 7/8" Deluxe cardboard VPG game box
• One beautiful box cover sleeve
• One "Wipes-A-Lot" napkin
• One charcoal desiccant packet


Game Design: Frank Chadwick
Development: Bryan Armor and Eric Nyquist
Art and Graphics: Alan Emrich
Map Art: Tim Allen
Playtesting: Art Bennett, John Conner, Wulf Corbett, Paul Dobbins, Mark Goss, Richard McKenzie, Kim Meints, Steve Seyboldt
Proofreading: Simon King, Leigh Toms, Ian Wakeham, Karen Wolterman


Days of Battle: Golan Heights by
I found this game to be intriguing and fun to play. Every game you play can have a different result because of the playing of the Event cards. This means that each game never plays out quite the same as the previous game. If a player can get on a good die rolling streak, the player can outdo his opponent rather easily, but the dice are fickle and your brilliant operational plan can come tumbling down in a flash.

Golan Heights can be easily recommended to any player interested in this time period. Also any gamer who wants a unique challenge with a simple but subtle game that will give their tactical expertise a good workout should consider Golan Heights.
Days of Battle: Golan Heights by Ellis (Ra'anana Gamer)
In essence, this is a turbo-charged “I go, you go” game, but done by a terrific designer showing he has not lost his talent for solid design and cracking innovation. 

This is a fine game, with lots of subtle touches that add to the gaming challenge. It’s fun, accessible, and gives a very good impression of what the actual campaign was like. ... I will certainly be playing this again. 
Days of Battle: Golan Heights by Mitch Freedman (The Boardgaming Way)
After playing this game a few times, I get the feeling that I will have to play it several more times to really get to know it well. ... It may all sound confusing, but you can also think of it as a gift that just keeps giving more challenges. And isn’t that why you play war games?
Days of Battle: Golan Heights by Boardgames in Blighty
All in all, Victory Point Games have done an excellent job in their graphic design choices and are setting a high standard which I hope continues. Visual appeal is a factor in enjoying war games and also helps to bring the game to life. Bravo! A bonus included with the game is a a nicely done and interesting Campaign Manual written by Frank Chadwick. Top marks to VPG for the standard and quality of the components. ... 

This is a tough, nailbiter of a dog fight with breakthroughs, bottlenecks, heroic defence and attacks throwing caution to the winds. The tension and choices are just right. The Event cards add some interesting twists and surprises and can really frustrate or thrill you. Most of all this is a really fun war game and I highly recommend it as one of the best I’ve played in a while
Staggering Odds, Brutal Tank Battles by Michael Peck (War is Boring)
The game was designed to be simple and quick enough to be played in a couple of hours — and it largely succeeds. That it gives a nice feel for the interplay of modern weapons and tactics, as well as different tactical doctrines, is a bonus.