The Importance of Combat Phase Reactions

Posted On: Saturday January 6, 2018, 3:30 pm

For Every Punch,
TITE LogoThere Should Be a Counterpunch

Many interactive mechanics in games create considerable excitement and gameplay "moments" when recalled later. Meaningful decisions abound when you are about to issue a "take that!" event to your opponent. In the epic wargame that is Thunder in the East, such reactions are plentiful during each Combat Phase as players square off and look into their bag of tricks to salvage the on-map situation. Master of the Ruse de GuerreAlan Emrich, proffers advice for pulling rabbits out of your hat and chestnuts out of the fire.

So Much for the Weather

Posted On: Saturday December 30, 2017, 10:21 am

TITE logoDone like the Weather: Turn and Turn Again

VPG's Alan Emrich is singin' in the rain about the gameplay consequences in Thunder in the East, the exciting first volume in Frank Chadwick's ETO series. Strategic wargames have long had to confront the effects of weather, so fasten your galoshes and Read More to see how it's done!

Pick a Card, any Card

Posted On: Wednesday December 27, 2017, 4:37 pm

TITE logoPick a Card, any Card

In this article, Alan Emrich examines the cards used during play of Thunder in the East for both sides globally and specifically. He presents the Big Picture view of how your faction's card deck works and an operational look at their events by groupings. There is nothing up his sleeve and everything is in hand when you Read More.

The Plane Truth in ETO

Posted On: Tuesday December 26, 2017, 3:22 pm

ETO LogoThe Plane Truth

From the commanding heights of the ETO Air system, designer Frank Chadwick shows you how it was built and flown from blueprint to battles. Laying out the design benchmarks for an Air system that could meet wargamer's expectations at this scope and scale with elegance and ease of use, the master has donned his Bomber Jacket, switched on, and shouted "Contact!" to us in the ground crew. Read More!

Asymmetrical Deconstruction in TitE

Posted On: Tuesday December 26, 2017, 10:37 am

TITE logo"Damn, the Soviets have a lot of Personnel Points!"

Historians examining the war in the east during WWII always note the differences in the force structures and weapon types between the Axis and Soviet combatants. This is writ large over the maps of Thunder in the East as both sides manage armies that are distinctly different in their organizations and the economies that underpin them. This article by Alan Emrich explores these difference in solid game terms. Read More!