Planet Rush

Availability: In stock


Quick Overview

Developing planet Zenobia is a competitive business. Whether built for colonists or your own grandeur, leave your mark in Planet Rush!

Front cover

  • Front cover
  • Back cover
  • Counters
  • Sample structure (undeveloped)


Gold Banner product
In the best tradition of legendary game designer Reiner Knizia, Planet Rush is an engrossing Euro-style game of cunning bidding, building, and profit-taking for three to five clever gamers. Each player leads one of the five included corporate factions vying to contribute the most to the development of a newly-colonized planet through canny and competitive bidding on massive construction projects. The player scoring the cleverest combination of rewards for their efforts wins the game!

After playing Planet Rush here at Victory Point Games, we know that this fantastic design should find a great home on the tables of game enthusiasts everywhere. This embraceable, multi-player game is perfect for playing with friends, family, and game clubs. Simple to learn and very quick to teach, you will be scoring points with your gaming buddies in no time!

Note: This game is the Designer’s Cut retheme of Reiner Knizia’s Tower of Babel.

What's In The Box?:

•   One 8-page, full-color Rulebook
•   Eight cardstock structure mats
•   Five cardstock faction mats
•   60 Resource cards
•   Five Faction Negotiation cards
•   100 colored cubes
•   18 Bonus counters
•   1 Launch Pad counter
•   1 Rocket Ship counter
•   One bright red, 9 1/4" x 5 7/8" Standard cardboard VPG game box
•   One beautiful box cover sleeve
•   One "Wipes-A-Lot" napkin
•   One charcoal desiccant packet


Game Design: Dr. Reiner Knizia
Development: Victory Point Games
Map Art: Clark Miller
Graphic Design: Barry Pike III
Playtesting: Iain Adams, Sebastian Bleasdale, Chris Boote, Chris Bowyer, Martin Higham, Ross Inglis, Kevin Jacklin
Proofreading: Avalon Emrich, Noelle Le Bienvenu, Petra Schlunk, Karen Wolterman

Game Resources

(Rules require a PDF viewer installed in your browser, or right-click to download and open with a PDF reader)

Game Data

Number of Players 3-5
Age 13+
Playing Time Approximately 30 minutes
Difficulty 3
Solitaire Suitability 1 (not suitable)
Designer Reiner Knizia
Developer Victory Point Games


Planet Rush by Herb Levy (Gamers Alliance)
Planet Rush is the original design of the game that was later developed into what became Tower of Babel so, in effect, you are experiencing the “director’s cut” of Knizia’s vision. This is not a bad thing. Although Knizia is certainly more than capable of designing hardcore gamer’s games (think Euphrat & Tigris, for example), this outer space game seems to be in his “sweet sport”: games that are easier to learn and play with enough depth to elevate them from filler to that solid and satisfying spot in your game collection which, at least with this outer space game, is a good space to fill.
Planet Rush by Farmer Lenny (iSlaytheDragon)
Planet Rush is a fun, quick, simple game that nevertheless offers good choices and fun negotiation. It’s fun to try to get into others’ heads and make them offers they can’t refuse. The narrow point margins in the game keep players on their toes–they can’t afford to miss out and have to take any gains they can–which provides the tension in the game. And the game is directed entirely by player choices, which means it’s different every time you play. While this game won’t be for everyone, it’s a game I enjoy quite a bit.
Planet Rush by Jonathan Nelson (Gaming Bits)
Planet Rush is ... really well done. There’s a good bit of strategy on what to bid and which segments of a structure to build. Overall ... the game is a great card game that highlights what Knizia does best, make really good games. For me the game is a great filler style game that can be played fairly quickly without a lot of setup. Fans of Knizia or hand management games should really enjoy this one. I would recommend it. It’s well worth checking out. (8 / 10)
Gateway to a New World by Travis Williams (TechRaptor)
Planet Rush's simple rules belie the amount of strategy the game contains. Turns fly by between players with essentially zero downtime as each player simply draws a card, or involves all of the other players in the bidding process. What, at first blush, appears to be a straightforward bidding and resource collection game quickly reveals itself as a cunning, conniving game of politics and bluffing as players form strategies, attempt to outbid each other, and even attempt to sabotage the construction efforts of the other players. Planet Rush is a great gateway game because it is so easy to teach and keeps all players constantly engaged, but it fits especially well with a group of players that like to try to outmaneuver, outguess, and outplay each other.