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Front Cover

Strike Force One

(1 review) Write a Review
Redmond Simonsen
2 or more
Play Time:
30 minutes or less
Strike Force One is an easy-to-use, two-player game designed to introduce the concepts in "conflict simulations" or "wargames." These are games that recreate combat situations so that they can be studied and played. The same situation can be played many times in order to discover those strategies and tactics that work best and learn the lessons of battlefield command. If you've ever played Chess or Checkers, then you've already played games that are close, in certain ways, to conflict simulations. In fact, Chess was originally designed as a conflict simulation, but since the invention of gunpowder it has changed over the years into a pure strategy game.

After you play Strike Force One several times and are completely comfortable with its Standard and Advanced Game rules, you'll find that it's much easier to go on to the larger, more sophisticated conflict simulations that are available today. We hope you enjoy this BattLessonTM game and find it a useful introduction to the fascinating field of wargaming.

Game Components:

• One 18-page, full-color Rules booklet
• One 8½" x 11" paper game map
• 12 color, die-cut 3/4" mounted game pieces
• One 8½" x 5½" player aid sheet
• Polybag packaging and component storage


1975 Edition Game Credits
Game Design: Redmond A. Simonsen (R.I.P.), James F. Dunnigan
Graphic System Design: Redmond A. Simonsen
Rules and Development: Omar DeWitt, Redmond A. Simonsen, Kevin Zucker
Graphic Production: Larry Catalano, Manfred Milkuhn, Linda Mosca

2007 Edition Game Credits
Additional Design, Writing and Rules Editing: Alan Emrich
Graphic Production: Alan Emrich and Vince DeNardo
Playtesting: Nick Chartier, Justin Hilton, Kim Meints, Stephanie Newland, April Stegall, Eric Urhausen


Strike Force One by Nerdbloggers
Strike Force One is very effective as an introduction to the basic concepts of movement, zone of control, and advance/retreat mechanics in wargames. It plays very much like an abstract game, and, in fact, felt very similar to Chess in its play. Fork and pin strategies were prevalent during gameplay, utilizing zone of control to affect the opponent's movement and position. The game's simple mechanics reinforce these positional advantages, and help the player to understand how to maximize each of his combat rolls to have the optimal effect.

1 Review

  • 5
    Great intro war game!

    Posted by AJD on Oct 2nd 2018

    A great introductory war game with a very well written manual. Be sure to get the expansion too for a little more flavor! One of the best part is that this system is generic enough that you can play the game with any kind of miniatures/theme you want.