Wings for the Baron

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Quick Overview

A solution adopted by the Germans to better reward the better aeroplanes was to hold national competitions as a means of sifting the wheat from the chaff. These quarterly competitions were open to all manufacturers...

Front cover

  • Front cover
  • Back cover
  • Game mat
  • Counters (front)
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Details

It is 1916, and the First World War continues with no end in sight. With the war a bloody stalemate on the ground, the combatants have turned to their developing air forces to achieve victory. Wings for the Baron allows 3-5 players to take the role of German aeroplane manufacturers, supplying the machines needed to drive the Allied air forces from the skies and ensure German victory.

What's In The Box?:


•   One 24-page, full-color Rulebook
•   One 12-page Historical Reference book
•   96 cards
•   Five double-sided playmats
•   One game mat (in two sections)
•   One solo player aid
•   193 thick, laser-cut, multi-shaped counter pieces
•   Four six-sided dice
•   One bright red, 9" x 11 7/8" Deluxe cardboard VPG game box
•   One beautiful box cover sleeve
•   One "Wipes-A-Lot" napkin
•   One charcoal desiccant packet

Credits:


Game Design: Dave Townsend
Solitaire Variant: Ken Keller
Development and Additional Design: Alan Emrich, Tobias Loc
Graphic Design: Chris Magoun
Art: "Wingman" Tim Allen
Playtesters: Tito Autrey, Ed Beach, Frank Chadwick, Dave Ells, Jonathan Fellows, Kevin Fortuna, Jon Gautier, Ananda Gupta, Nathan Hansen, Allen Hill, Tom Johnston, Ken Keller, Klaus Knechtskern, Jeremy Lennert, Chuck McAllister, Lance McMillan, Chris Milne, Scott Muldoon, Ruth Roberts, Mike Siggins, Don Stone, Jeffrey Townsend, Jim Townsend, Michelle Townsend, Ian Wedge, Lori Westbrook
Proofreaders: Hans Korting, Noelle Le Bienvenu, Tobias Loc, Rick Partin, Geert van der Burgt, Ian Wakeham, Russ Williams, Karen Wolterman

Game Data

Number of Players 3-5
Age 13+
Playing Time Approximately 45 minutes
Difficulty 5
Solitaire Suitability 6
Designer Dave Townsend
Developer Tobias Loc

Reviews

Wings for the Baron by Maurice Fitzgerald (Club Fantasci)
Gamers who find wargames off-putting shouldn’t overlook Wings for the Baron. While the backdrop is WWI, this is a euro-game at its core with a war theme that blends well with the easy to understand mechanics.

The constant race to stay ahead of the competition while balancing the "take that" aspects and worrying about the ever-volatile economy and outcome of the war makes for a pretty enthralling ride.

If you’re a fan of card driven games and are looking for an enjoyable light to medium weight euro-style game with a unique theme, Wings for the Baron is one that should be on your shelf.
Wings for the Baron by B-Side Blog
Chucking the dice is actually one of the main appeals for me. Every roll seems to have real stakes attached: Will you be able to steal a technology? Will you be able to improve your plane? Will you be able to nab contracts? And most harrowingly, WILL THERE BE INFLATION? For a game about the dreary business of World War I, there certainly is a lot of cheering at the table.

[However] this is not a game where everything comes down to the roll of a die. This is a game where everything leads UP to the roll of the die. Design better planes to get the most contracts out of that roll; build more factories to retain the most revenue from that roll; convert cash to gold to maintain the financial legacy of that roll....

I find this peculiar WWI game to be something of a romp (which is probably the last word I expected I’d be using to describe it). Players who hate luck may be turned off, but for everyone else, it’s worth giving a try, at the very least.
Those Magnificent Companies and Their Flying Machines by Jason Meyers (iSlaytheDragon)
It’s been a while since I’ve played a new title from Victory Point Games and Wings for the Baron reminds me again why I’m generally impressed with the publisher’s offerings. With designs that routinely explore historical themes and settings beyond mere window dressing, they utilize their source material to create games that feel and play unique. For me, they have an impressively consistent track record in this area rivaled by few other publishers and surpassed by none.

Wings for the Baron superbly continues that trend. Its core action selection and stratified sequence of play create a smooth running engine, but throw in enough cogs and tough choices to add complexity, tautness and tension. Its engrossing, never leaves you idle and lasts just enough to satisfy. And the triumphs and setbacks of wartime make for a frail economy and vague future seemingly on the brink of collapse. This challenging and variable design has flown under the radar. Which is fine for 1918, as they didn’t have radar yet. However, that’s no excuse not to put Wings for the Baron on yours. (9.5 / 10)
Wings for the Baron by Michael Barnes (Fortress)
I like Wings for the Baron best with three players but it supports five. The standard game is easy and not too heavy, but for those wanting a little more out of it you can flip the player mats over for a Campaign game that adds slightly more abstracted development of Recon and Bomber aircraft and a Political Influence element that affects contract rewards.
Aces High by Nick South (Gaming Trend)
Wings for the Baron is a great game for wargamers and non-wargamers alike. Hand management and action selection blend smoothly to provide a deep strategic experience. Yet, with simple rules and under an hour gameplay, the game is very accessible. It’s a unique and entertaining crossover game. (85/100)