Darkest Night

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Quick Overview

Defeat the Necromancer and save the kingdom in this one- to four-player cooperative fantasy game, Darkest Night.

Darkest Night

  • Front cover
  • Back cover
  • Game components
  • Map


Gold Banner product
Named one of the Top 10 Solitaire Board Games by Box of Delights!

Named one of the Best Solo / Co-Op Games of 2013 by Space-Biff!

Darkest Night, by designer Jeremy Lennert, is a fully-cooperative board game for up to four players, set in a kingdom broken under a Necromancer's shadow. Each player takes on the role of one of the kingdom's last heroes, each with a unique set of special abilities, just as they hatch a plan to save the realm.

Searching the kingdom provides new powers and equipment to strengthen you and your party, as well as the keys that can unlock the holy relics and defeat the Necromancer. You can acquire many powerful abilities—unique to each hero—that can help to fight the undead, elude the Necromancer's forces, accelerate your searches for items and artifacts, and more. The knight is a brave and powerful warrior; the prince can rally and inspire the people; the scholar excels at locating and restoring the treasures of the past.
But ravenous undead roam the realm, and as the Necromancer continues to build his power base, he blights the land and his army steadily grows. As the game wears on, the Necromancer becomes more and more powerful, creating blights more quickly and effectively. If an area becomes too blighted, it gets overrun—and the monastery receives the spillover. And if the monastery is ever overrun, the Necromancer wins and the kingdom is swallowed in darkness!

Before the monastery falls, it's up to you and your party to defeat the Necromancer in one of two ways: If you can gather three holy relics and bring them all back to the monastery, you can perform a powerful ritual to break the Necromancer's power and scour the land of the undead. Alternatively, you can try to defeat the Necromancer in direct combat—but be warned, he will readily sacrifice his minions to save himself.

Can you save the kingdom from darkness? Do you have the courage, the cunning, and the will to withstand the Necromancer and his forces? Strategize, plan and bring out the best of your abilities to end our Darkest Night!

Polybag Game Components:

•   One 16-page, full-color Rulebook (player aid included)
•   One 11" x 17" cardstock game board
•   Nine Hero sheets
•   150 cards
•   111 thick, laser-cut, multi-shaped counter pieces (minor assembly required)

What's In The Box?:

•   One 16-page, full-color Rulebook (player aid included)
•   One 11" x 17" cardstock game board
•   Nine Hero sheets
•   150 cards
•   111 thick, laser-cut, multi-shaped counter pieces (minor assembly required)
•   Five six-sided 12mm dice
•   One 11" x 17" mounted, jigsaw-cut game board
•   One bright red, 9" x 11 7/8" Deluxe cardboard VPG game box
•   One beautiful box cover sleeve
•   One "Wipes-A-Lot" napkin
•   One charcoal desiccant packet


Game Design: Jeremy Lennert
Development: Noelle Le Bienvenu
Map Art: Clark Miller
Art and Graphics: Clark Miller and Dan Taylor
Graphic Design: Jeremy Gleeson and Barry Pike III
Playtesting: Orion Anderson, Brad Bernstein, Deon Carrico, Devon Chenoweth, Nick Cuneo, Paul Fell, Chris Ferguson, Bill Fisher, Justin Fuhrmann, Catharz Godfoot, Nathan Hansen, Jason Allen Jackson, Barry Pike III, Otmar Schlunk, David Spangler, Sean Young
Proofreading: Bill Barrett, Shane Sather, Ian Wakeham

Game Data

Number of Players 1-4
Age 13+
Playing Time Approximately 2.5 hours
Difficulty 5
Solitaire Suitability 9
Designer Jeremy Lennert
Developer Noelle Le Bienvenu


A Glimmer of Hope by Travis Williams (TechRaptor)
Darkest Night is wonderful, it’s difficult, it’s thematic, it’s frustrating and it’s great fun. If you are a fan of cooperative or solo games I highly recommend picking Darkest Night up. The thematic elements of Darkest Night are rich and engrossing and the game somehow manages to make you feel like a powerful hero and a terrified weakling at the same time. Teamwork is absolutely vital in the game and mistakes or poor coordination can spell disaster. Even though it’s difficult and nearly every situation is resolved via dice rolling, it never feels unfair or takes you by surprise. When things do go as planned, managing to snatch victory from the jaws of nigh-inevitable defeat, the game provides a jump-up-from-the-table-and-shout level of excitement.
A Dangerous Journey for even the Bravest Hero by RJ Cullen (Toys Bulletin)
This is an engaging game experience, and especially fun for solo players. The game does eat up loads of time, but the cooperative nature of the game proved to be a winning formula, and “Darkest Night” now holds a prominent spot on our game shelf.
Darkest Night by Mitch Freedman (The Boardgaming Way)
What you have with Darkest Night is a game that ... will draw on your imagination to spend a few hours with heroes and monsters. It's not the traditional battle with your magic sword or powerful spell, but one where the conflict spins in ways you might not expect. It's like being on a roller coaster – you move around a lot, interesting things happen, and there is danger and fear. ... So pick your party, choose your spells and powers, and go out into that Darkest Night and show that Necromancer just how Grace and Stealth can defeat all that evil. Or not.

If your campaign is geared to getting the best power cards and eliminating the weakest blights and finding those keys that will lead to the holy relics, you won’t have as much fun as if you pick an interesting party, try to create a sense of identity for your characters, and go out into that dark night to fight evil to the death.

After all, what’s the worst that can happen?
Darkest Night by Nick Niotis (Board Game News Online)
Darkest Night manages to create something new and different both in its topic and game mechanics by combining well-known and popular characteristics. A game that will definitely satisfy not only the cooperative games’ fans but also those who love fantasy and horror in general.
Darkest Night by Leevi Rantala (Lautapeliopas)
Darkest Night is a really good cooperative game. It has a nice dark and oppressing mood, which manages to create a feeling of a steadily creeping evil presence over the land. The Necromancer is ravaging the lands, creating new blights wherever he walks. This creates a sense of urgency, as the players are constantly pushed to difficult decisions. Should we destroy another blight, or can we afford to go searching for the keys to the artifact's chest. Overall I highly recommend this game to all who enjoy tense cooperative games.
Darkest Night by Maurice Fitzgerald (Club Fantasci)
I’m giving Darkest Night 8 out of 10 stars because it is a solid game with high re-playability out of the box that will only benefit from further expansions in the series. This game can be played cooperatively and even with one player taking on the role of Necromancer if you’d like to include your gaming group, but at its heart I feel this game is a fantastic solo adventure, one that any solitaire wargaming fan should have in their library.
Darkest Night by Matt Drake (Drake's Flames)
Darkest Night is the first of the new Victory Point Games I’ve reviewed, and now I am really looking forward to playing more of their stuff. It’s a fun game that has obviously been tested, with excellent production values and ten straight miles of charm. I can get past dirty fingers for a game this fun. It’s everything I love about American-style gaming – violence, story, and old-fashioned luck. When things come together and the heroes manage to beat down the evil despot, it’s exhilarating. And when the bad guy gets a few lucky rolls and hands the heroes their asses in a burlap sack, it’s still a hell of a lot of fun.
Darkest Night by Space-Biff!
Darkest Night is fabulous, whether cooperative or solo, though be warned it’s hard. As in, Ghost Stories hard. This is one of those co-op games built around the design philosophy that you should die two times out of three, and the occasional win ought to make you feel like a genius because you sometimes have to be in order to pick your way through all the threats the board will throw your way. Add the fact that combat, evasion, and the Necromancer’s hunt for revealed heroes are determined by rolls of the dice, and that even the weakest enemies and blights can potentially kill you as surely as the Necromancer himself, and you’ve got a stew on. A stew that’s as likely to burn your tongue as it is to fill your stomach with, um, stew. Still, if you’re tough enough to get it down, it’s a good stew.

That’s my final score: Darkest Night is good stew.
A Tense Cooperative Fight Against Evil by Hectarion (Giant Fire Breathing Robot)
Darkest Night is a great co-op fantasy game and I’d easily recommend it for anyone who really enjoys cooperative style games. With different heroes and different threats popping onto the board, the game is very replayable and each game will feel different. While at a slightly longer playtime than other co-ops, time always flew by as players continued to grow and grow in power.

Overall though, I really enjoyed Darkest Night and can easily recommend it to any gaming group that loves cooperative games. It’s definitely a tense and challenging game and is sure to offer many interesting game nights. It’s definitely been a hit for me. (3.75/5)
Chills and Adventure Await by Cody Carlson (Deseret News)
Darkest Night certainly passes the fun test. There is something about cooperative game play that is a lot of fun, and players must really work together to defeat the Necromancer, who is controlled by the game. This is not an easy thing to do, but who would want to play a cooperative game that was easily won all the time? The same intensity that marks other great cooperative games like Pandemic and Fortune and Glory can be found here, and the horror theme makes for an enjoyable, high stakes game night.
Darkest Night by Jason C. (Play Board Games)
Darkest Night is a great introduction to cooperative board gaming. If you have a group that likes fantasy themed games and wants to try out a cooperative game, this is a good one to try. I have to say I like the game better with the variant as the added difficulty adds to the tension and fun. If you get the chance to try this you should. (5/6)
Darkest Night by Boardgames in Blighty
All in all I enjoy Darkest Night. I would say that it's one of the best games that Victory Point Games has published and should be a top seller. It ticks pretty much all the boxes that you would expect in a fantasy cooperative game. The theme and claustrophobic darkness of the game come out pretty well, it looks great, the components are a nice step up. It moves along as a solitaire game, even as you manage four characters and so I can’t imagine loads of downtime with other players.

The Necromancer and Blights are suitably menacing and the wide variety of variables in Events, searching, Blight placement, etc., all contributes to a game that keeps you on your toes. As I keep thinking that I want another go, I’d say that Darkest Night worked really well for me.