As the owner of an exotic travel company that specializes in extreme sporting activities, you provide clients with a way to reach the top of the world, Mt. Everest. Unfortunately, several other competing agencies have opened up, each with the goal of becoming the most prestigious and successful travel company.
Control the movement of your guides and climbers as they navigate the treacherous ridges, ascend the technically-challenging Hillary Step, and strive to reach the "top of the world." Maximize the use of your guides' special abilities to safely escort your clients as the storm approaches. Manage the events on the mountain or lose your well-paying important clients to the inevitable disasters that await. The more clients that reach the summit and live to tell the tale, the greater your company's prestige and fortune. Can you triumph over a Disaster on Everest?
Advanced and optional game rules add client traits and unique travel company abilities.
• One 4-page, full-color Rules booklet
• One 8½" x 16½" paper game map of Mt. Everest
• 28 5/8" two-sided, full-color markers
• 54 3/4" two-sided, full-color game pieces
• One 4-page cardstock player aid
• One 8½" x 5½" full-color Company Status Board
• Polybag packaging and component storage
Game Design: Tom Decker
Development: Chris Taylor
Game Map: Ray Flowers
Playtesting: Alex Decker, Vince DeNardo, Anthony Duclos, Ray Flowers, Jennifer Gailey, Manuel Pasi, Michael Pearsall, Darryl Pickett, Hans von Stockhausen, Ian Wakeham
Proofreading: Ian Wakeham
Special Thanks: Michael Pearsall