THIS IS RESEARCH STATION HOPE. WE ARE UNDER ATTACK AND NEED IMMEDIATE ASSISTANCE! HELP US, SOMEBODY, PLEASE...
"All right, marines, we have a mission. They ain't payin' us by the hour. Let's move out."
Forlorn: Hope, from designer Chris Taylor, is a game of tactical combat between a squad of human Space Marines and a nearly unlimited horde of vicious alien Xenos aboard the claustrophobic space station, Hope. The Marine player utilizes a limited number of Action Points to command the Forlorn Squad, hoping that luck and a timely rush of adrenaline will help them to complete their desperate mission with at least a few survivors. The Xeno player has no such worries, as the single-minded horde relentlessly presses in from all sides, fearlessly confronting the human's advantage in firepower, proving that quantity has a quality all its own.
This low-complexity, quick-playing game includes two shipboard maps and rules for two-player and solitaire play. Tight, tense, and gripping gameplay will have players making whatever sacrifice is called for in this ultimate battle for survival aboard a contested space station. Can you lead Forlorn Squad on the missions necessary for humanity to survive? Or will the Xenos prove too numerous to stop their relentless destruction? Play Forlorn: Hope and find out.
Michael Barnes reports on Fortress: Ameritrash:
Frank and I played Forlorn: Hope last night... It's really a damn good little game. It actually does have certain advantages over Space Hulk. It was a massacre though, as my humans wound up getting hemmed in through a hallway and I was blasting away with opportunity fire and trying to clear the objective room with the plasma grenades. But they just kept coming. Frank rolled a string of three 1's on melee, so my guys were holding the line with counterattacks and I was rolling 6's and getting adrenaline surges. The Xenos started streaming in through the vents on our six, including a Warrior, and pretty much everyone got slaughtered except for the Sarge. She tried to make a run for it but wound up grappled and unable to move so she had to waste valuable APs getting loose by killing Xenos. The Warrior came down the hall and caught her in a corner. She went down after a pretty good run, though.
See? All of that narrative and detail in [a game] with four pages of rules, a handful of counters, and a freaking 8 1/2" x 11" paper map.
• One 4-page, color Rules booklet
• Two 8.5” x 11” full-bleed color game maps
• 32 color, die-cut 5/8” square mounted pieces
• 28 color, die-cut 5/8” round mounted markers
• 20 Xeno Mutation cards
• Two sheets of color, two-sided cut-out "Standees" game pieces for 3-D gameplay
• Two 8.5” x 5.5” player aid mats
• Polybag packaging and component storage
Game Design: Chris Taylor
Documentation : Chris Taylor and Alan Emrich
Graphic Design and Map Art: Scott Everts
Counter Art and Illustrations: Serg
Playtesting: Hayden Decker, Tom Decker, Randall Dreger, Scott Everts, Chris Heinzmann, Bill Knight, Judy Krauss, Lance McMillan, Denise McMurry, Joe Miranda, Stephanie Newland, Adam Taylor, Mary Taylor, Nathaniel Taylor, Heather Wagenbach, Gottardo Zancani
Proofreading: Randall Dreger, Judy Krauss, Marc Pavone