Zulus on the Ramparts! 2nd Edition

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Quick Overview

Take control of a small British force, battling against impossible odds, in this solitaire game, Zulus on the Ramparts!: The Battle of Rorke's Drift

Front cover

  • Front cover
  • Back cover
  • Game components
  • Map
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Details

2008 CSR Award Nominee

Zulus on the Ramparts!, from designer Joseph Miranda, is the battle cry of those defending the Mission Station at Rorke's Drift. It is 22 January 1879, and the British invasion column moving into Zululand was disastrously defeated that morning at nearby Isandlwana. Now, fresh troops from the victorious Zulu iMpi (army) are advancing on your position. With your 140 British soldiers and auxiliaries, you must survive the repeated attacks of 4000+ crack Zulu warriors.

This States of SiegeTM game puts you squarely in command of the desperate defense. As events unfold and heroes emerge, can you build up the barricades and fill the breaches before the camp is overrun? As the Zulus relentlessly charge, wielding their deadly spears and as British rifles overheat, can you keep cool and make the command decisions necessary to hold your position and repel the onrush of fierce braves until the Relief Column arrives?

The Battle of Rorke's Drift saw more Victoria Crosses awarded than any other before or since. Can you write an equally glorious page in history as you confront these Zulus on the Ramparts?

Polybag Game Components:


•   One 40-page, color Rules booklet
•   82 thick, multi-shaped, laser-cut game pieces (some assembly required)
•   50 Action cards
•   One 11" x 17" color game map
•   Four six-sided 12mm dice

What's In The Box?:


•   One 40-page, color Rules booklet
•   82 thick, multi-shaped, laser-cut game pieces (some assembly required)
•   50 Action cards
•   One 11" x 17" color game map
•   Four six-sided 12mm dice
•   One 11" x 17" mounted, jigsaw-cut game map
•   One bright red, 9 1/4" x 5 7/8" Standard cardboard VPG game box
•   One beautiful box cover sleeve
•   One "Wipes-A-Lot" napkin
•   One charcoal desiccant packet

Credits:


Game Design: Joseph Miranda
Stages of Siege System: Darin Leviloff
Graphic Design, Documentation & Game Development: Alan Emrich
Game Map: Tim Allen
Illustrations: Clark Miller
Playtesting: Dennis Bishop, Jeff Cherpeski, Wes Erni, Lance McMillan, Kim Meints, Stephanie Newland, Richard Pardoe, Petra Schlunk
Proofreading: Bill Barrett, Leigh Toms, Ian Wakeham

Special Thanks: Stanley Baker, Cy Endfield

Game Data

Number of Players Solitaire
Age 13+
Playing Time Approximately 25 minutes
Difficulty 3
Solitaire Suitability 9
Designer Joe Miranda
Developer Alan Emrich

Reviews

A Great Game Gets a Great Facelift by Tracy Baker (The Lonely Meeple)
This one really took me by surprise. On the surface it looked simple to the point of being simplistic. ... There is much more game here, however, and one highly evocative of its theme. The interplay among the cards works brilliantly, and it's nice to see so many variants included in the package without being nickel-and-dimed for them in an expansion.

Zulus On The Ramparts provides further evidence that you can have a game that’s low in complexity but rich in theme and deep in gameplay. I’m so glad it got the component upgrade it so richly deserved, and can’t wait to see some of VPG’s other terrific designs benefit from a similar facelift.
Tense Solitaire Play by Giant Fire Breathing Robot
If I’m playing solo (because I’m on a business trip, for example), then this is my go-to game. It is portable, it is short, and it provides excellent, tense engagement. There are often a number of threats and several goals that need to be prioritized. And the die rolls can cause you to either hunker down or give you some breathing room. As far as Solitaire goes, it’s hard to find something better. (3.5/5)
Besieged by Farmer Lenny (iSlaytheDragon)
Zulus on the Ramparts is very good for what it is: a solitaire war game. It won’t be for every gamer, but it does what it sets out to do very well. It recreates the intensity and impossible feeling of a battle siege, yet gives the player resources to ensure that his or her decisions matter. The game is full of immersive historical information, and the gameplay ... is straightforward once learned. The components are serviceable and sturdy. And all of this fits into a small box, which makes it perfect for gamers who have to travel (and leave their gaming groups) often. Zulus on the Ramparts doesn’t supplant the multiplayer gaming experience for me, but it is a good option if I don’t have company and still want the challenge of a game.