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Box Front

Darkest Night: Second Edition

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$134.99 $101.00
(You save $33.99)
Jeremy Lennert
1 or more
Play Time:
120+ minutes


Darkest Night, by designer Jeremy Lennert, is a fully-cooperative board game for up to four players (or five if you choose to play as the Necromancer), set in a kingdom broken under a Necromancer's shadow. Each player takes on the role of one of the kingdom's last heroes, each with a unique set of special abilities, just as they hatch a plan to save the realm.

Searching the kingdom provides new powers and equipment to strengthen you and your party, as well as the keys that can unlock the holy relics and defeat the Necromancer. You can acquire many powerful abilities—unique to each hero—that can help to fight the undead, elude the Necromancer's forces, accelerate your searches for items and artifacts, and more. The knight is a brave and powerful warrior; the prince can rally and inspire the people; the scholar excels at locating and restoring the treasures of the past.

But ravenous undead roam the realm, and as the Necromancer continues to build his power base, he blights the land and his army steadily grows. As the game wears on, the Necromancer becomes more and more powerful, creating blights more quickly and effectively. If an area becomes too blighted, it gets overrun—and the monastery receives the spillover. And if the monastery is ever overrun, the Necromancer wins and the kingdom is swallowed in darkness!

Before the monastery falls, it's up to you and your party to defeat the Necromancer in one of two ways: If you can gather three holy relics and bring them all back to the monastery, you can perform a powerful ritual to break the Necromancer's power and scour the land of the undead. Alternatively, you can try to defeat the Necromancer in direct combat—but be warned, he will readily sacrifice his minions to save himself.

Can you save the kingdom from darkness? Do you have the courage, the cunning, and the will to withstand the Necromancer and his forces? Strategize, plan and bring out the best of your abilities to end our Darkest Night!

What's In The Box?:

• 1 Game Board
• 30 Standees
• 29 Plastic Stands
• 10 White Dice
• 1 Necromancer Miniature
• 29 Hero Sheets
• 377 Power Cards (13 per hero)
• 57 Artifact Cards
• 75 Event Cards
• 50 Map Cards
• 45 Quest Cards
• 45 Mystery Cards
• 44 Darkness Cards
• 81 Blight Tokens
• 42 Item Tokens
• 15 Spark Tokens
• 20 Quest Tokens
• 4 Holy Relic Tokens
• 12 Active Tokens (6 Pairs)
• 5 Turn Trackers
• 5 Grace Trackers
• 5 Secrecy Trackers
• 1 Darkness Tracker
• 1 Clue Tracker
• 1 Rulebook
• 1 Compendium
• 1 Player Aid


Game Design/Development: Jeremy Lennert
Map Art: Clark Miller
Graphic Design Lead: Barry Pike III
Graphic Design: Noelle Le Bienvenu
Producer: Deon Carrico
Proofreaders: Noelle Le Bienvenu, Avalon Emrich, Petra Schlunk, Ian Wakeham, Karen Wolterman
Playtesters (second edition): David Boeren, Aaron Cohen, Corey Close, Scott Godine, Bryan Graham, Jeffrey Hagen, Michael Massimilla, Robert Miller, Robert Norse, Jake Peck, Karl Petterson, Cameron Riopelle, Brent Ur, Greg and Jillian Wriston
Playtesters (first edition): Orion Anderson, Brad Bernstein, Deon Carrico, Devon Chenoweth, Nick Cuneo, Paul Fell, Chris Ferguson, Bill Fisher, Justin Fuhrmann, Catharz Godfoot, Nathan Hansen, Jason Allen Jackson, Stephanie Newland, Barry Pike III, Otmar Schlunk, David Spangler, Sean Young



Darkest Night: Second Edition by Will Worrall (Gaming Respawn)
Darkest Night: Second Edition is a premium version of a very good game, only made better by its new artwork and huge amount of customisation potential. If you enjoy fantasy games at all, you'll be able to get hours, if not days, of enjoyment out of the game. It is brimming with dark atmosphere and has so many elements that anyone who ever played an old-school CRPG will recognise immediately. ... A true gem of grim fantasy games. (8/10)
Darkest Night: Second Edition by Matthew Smail (Nerdly)
In all my plays of Darkest Night, I’ve only defeated the necromancer once, but it felt like a hell of an achievement. The game is highly variable and fairly random, but whether it was luck, the perfect mix of heroes or just the people at the table – it didn’t matter. Even on the occasions where we lost, Darkest Night featured moments of heroic victory and savage defeat that brought joy and pain in equal measure. I always say that games, movies or other media that can invoke an emotional reaction must be doing something right. Darkest Night dies that. It asks “who will you be?” And then let’s you play out that role – it can be a bit unbalanced and bloody hard, but I promise you – it’s also very good fun. (4/5)
Alone on a Dark Night by Space-Biff
Darkest Night has quickly reestablished itself as a premier example of the form. It’s bigger, more polished, and functionally reincarnated. The only thing they forgot to add to the box was the aroma of wood smoke.


Game Resources

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