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ETO Hub

Frank Chadwick's ETO hub

 TITE on PM

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Welcome to the online information nexus for Frank Chadwick's ETO series of WWII European Theater wargames. Here are the official forums we frequent to answer your questions and post announcements:

Official ETO Facebook Group
Official ETO ConsimWorld Forum
Official Thunder in the East Boardgame Geek Forum


 Thunder in the East Rules book

Thunder in the East Scenario book
Thunder in the East Historic Setups (.zip file for printing out)

Thunder in the East Reference book

Thunder in the East Errata & ETO Retrofit rules (11 March 2019 version)

Vassal logo

Official Thunder in the East Free Vassal Kit (v1.1)
Be sure to read the Help file for the latest updates and new features

Official The Middle Sea Free Vassal Alpha Tesk Kit (v0.2.1)
Be sure to read the Help file for the latest updates and new features

 Official The Middle Sea Rules and Scenario docs (17 March 2019 version)
These documents are compressed together in a ".zip" file;
Don't waste a lot of printer ink on them; they are changing constantly

 

ETO TITE Reference Book cover   Thunder in the East Rules Book cover   TITE Scenario Book cover

 

Click on the document to read it.

Thunder in the East Event Card organizer mat

 


Frank Chadwick's ETO vol. I: Thunder in the East

OFFICIAL PLAYER'S GUIDE
These links will become active as these articles are published online.

Section I: Designer's Notes and Analysis

Frank Chadwick's ETO Design Philosophy by Frank Chadwick
Modeling the German Army in ETO by Frank Chadwick
Modeling the Soviet Army in ETO by Frank Chadwick
The Death and Birth of the Soviet Mechanized Forces by Frank Chadwick
The Plane Truth by Frank Chadwick
Deconstructing Factional Asymmetry in TitE by Alan Emrich
Pick a Card, Any Card by Alan Emrich
So Much for the Weather by Alan Emrich

Section II: Player's Guide – Land

"L'audace, encore l'audace, et toujour l'audaceby Alan Emrich
How to Lose as the Axis during Barbarossa by Frank Chadwick
A Fistful of Rubles by Kevin Roust
For a Few Rubles More by Kevin Roust
18 Steps to Victory or Defeat by Alan Emrich
Our Chief Weapon is Supplies by Alan Emrich and Lance McMillan
Isn't That Special (Movement)? by John Tiehen
What the Rail? by Alan Emrich
When to Build 'Em Up and Break 'Em Down by Alan Emrich
The Importance of Combat Phase Reactions by Alan Emrich
Nothing up My Sleeve! by Alan Emrich with John Tiehen

We Will Capture Leningrad, or My Name is Mired! by Kevin Roust

Section III: Player's Guide – Air

Working the Air Force Ground Crews by John Tiehen
Red Phoenix: The Fall and Rise of the Soviet Air Force by John Tiehen
Luftwaffe Blues by John Tiehen
Hitting the Silk by Alan Emrich
We're on a Mission by Alan Emrich
The Fighter Commander's Guide to Air Combat by Alan Emrich

Section IV: The Campaign Game Player's Guide

Flagging Morale in the Campaign Game by Frank Chadwick
ETO's Economic Model by Frank Chadwick
Guerrillas in their Midst by Alan Emrich
The Whole Rotten Structure Will Come Crashing Down by Alan Emrich
Strategic Bombing for Fun and Profit 
by Kevin Roust
Turning Point: Changing the Strategic Initiative by Alan Emrich

Section V: The Big Picture

ETO Volume V: Victory at Any Cost Preview by ??
ETO Victory at Any Cost: The Battle for the North Atlantic by ??
ETO Wilderness Theaters: Big News for Small Units by ??
ETO Theater Regions: Concessions for Logistics by ??
ETO Expansion Packs by ??
ETO Combined Tabletop Footprint by Alan Emrich

Section VI: After-Action Reports & Replays

A Funny Thing Happened on the Way to Sevastopol a ConsimWorld playtest by Daniel Duldig
When TITE Takes an Interesting Turn: Part I by Alan Emrich with Jeff Nyquist

When TITE Takes an Interesting Turn: Part II by Alan Emrich with Jeff Nyquist
When TITE Takes an Interesting Turn: Part III by Alan Emrich with Jeff Nyquist
When TITE Takes an Interesting Turn: Part IV by Alan Emrich with Jeff Nyquist


 

Thunder in the East: A First-time Player's Perspective (from ConsimWorld 2018) by Christian Snyder 
Thunder in the East ConsimWorld 2017 Expo(se) by the VPG Staff
Interview with Frank Chadwick: Designer of VPG's Thunder in the East by The Player's Aid
Interview with Frank Chadwick by Grognard.com
Interview with Alan Emrich by Grognard.com
Interview with Lance McMillan by Grognard.com
Wargaming the Russian Front in Braille - At Last a Game with the Right Feel by Jeff Nyquist

 


Designer Frank Chadwick just left a note on Boardgame Geek here that we wanted to share with you. It gives you a real look into the master's mind. Enjoy!

First off, thanks for all the kind words. I really enjoy hearing how much you guys are enjoying the game.

Second, a thought on strategic versus operational. My thinking is that each individual game is really operational in scope, at least in terms of the sort of decisions you make each turn. When you put a couple games together, the thinking starts to become strategic in scope, because you start making choices about starving one theater to feed another. The allocation of resources between theaters (particularly for the Axis but also for the Western Allies) is baked into each individual game, but the more games you have linked together, the more control you reclaim over those decisions.

Third, a word about why the scope of the games is the way it is. Originally (and this was pretty much my call) the games were going to be smaller and more numerous. An early war East Front game, a middle-late-war East Front extension, A Balkans game. A North Africa game. An Italy game. etc. Then I woke up one morning and realized how nuts that idea was. It was going to take forever to finish it, and if we weren't dead by then, most of our original buying cadre would be (or would have lost interest). I realized that if we were ever going to finish this project in a reasonable span of time (i.e. less than a decade) we had to take Big Bites. And so we are. But it means completion of the project is visible on the horizon. 

To that end we also thought it was important to demo the entire game the first time we took it to ConSimWorld Expo. The finished game was not some pie-in-the-sky intention. We have the finished combined game: maps, OBs, production, the whole deal. That's not to say those will not change as we develop and tighten the game in playtesting. But it does mean we are not just doing separate campaigns with the pious hope that when we get them all done somehow the whole thing will fit together. We have a game and we are chopping it into pieces which are separately playable.

Finally, timing of releases. Originally we planned on a chronological release, starting with Poland. We scrapped that when went with bigger releases (and relegated Poland to the prequel game Dark Beginning). So why is the East first? Simple. If you are going to buy into a big system covering the war in Europe, the hardest thing to get right--and the most important in terms of the general feel of the game--is the East. If that doesn't work, nothing works. And in particular, if Barbarossa doesn't work, it's a wasted trip. So we started there, and step two is the Med, which, in terms of making combined air-land-sea stuff work, is clearly the hardest to get right.

So . . .  hopefully that gives you a little more insight into our thinking on these games. I really am delighted at how much the gamers seem to be enjoying the game. We meant it as a "panzer pusher" writ large, but just because you aim for a target doesn't always mean you hit it. This time it seems like we did. 

At the risk of jinxing something, I'll just say I think you are really going to like The Middle Sea

 


 

Here is VPG's official Thunder in the East video playtest.

 

Alan Emrich introduces Thunder in the East and the larger ETO series of wargames.

 

Sample gameplay from Thunder in the East using the free vassal module.

  

An Air-Land attack with a paradrop by the Soviets on the March II, 1942 Game Turn 

 

 

An Aerial Tour de Force of the ETO Air System with an overview of how it works. 

 


 

Thunder in the East Components:

TITE components display