Hundred Days 20

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Quick Overview

Hundred Days 20 features two complete games: Tolentino 20 and Waterloo 20, 3rd Edition!

Front cover

  • Front cover
  • Back cover
  • Tolentino map (part 1)
  • Tolentino map (part 2)
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Details

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The Napoleonic 20 Series features games of only modest complexity, each with a focused scope and low unit density (typically fewer than twenty pieces per side). The dramatic, fast-playing turns feature compelling historical narrative told through random event cards and the exciting ebb and flow of military units maneuvering and engaging in battle on the map. Replete with the surges, lulls, and "friction of war" that gives a great feel for the parry-and-thrust of a Napoleonic grade battle as armies close to bayonet-point to see which will break first!

Jack Gill's Tolentino 20 focuses on battle of 2 and 3 May 1815 which occurred in central Italy during the period of the "Hundred Days" of Napoleon’s brief restoration to the French throne. Murat’s early gains were soon forfeit against the two advancing Austrian corps, but these two corps become separated by the Apennine Mountains. Like Napoleon’s Waterloo campaign, Murat hoped to defeat each corps in turn before they could reunite. One player commands the Neapolitan army under King Joachim Murat; the other player commands the Austrian army under Feldmarschall-Leutnant Freidrich Baron Bianchi.

Waterloo 20, 3rd Edition from Joseph Miranda is a game based on the Waterloo campaign of 15-18 June 1815. One player commands the French army, taking the role of the returning Emperor Napoleon. The other player assumes both the roles of Wellington for the Anglo-Dutch forces, and Blücher for the Prussian forces, respectively.

Two months after returning to France, Napoleon had an army of 280,000 men and was mobilizing half as many again for the next two months, but he was set upon by Allied coalition armies of nearly 1,000,000 soldiers who were preparing to move against France. The British (110,000 men) and Prussians (120,000 men) were closest, in Belgium, and Napoleon struck first before their numbers could be combined against him. With speed and surprise, he invaded Belgium with fully 125,000 men in a bid to defeat each of these armies in turn before they could unite.

What's In The Box?:


•   One 28-page full-color Universal Rulebook
•   One 32-page full-color Exclusive Rulebook
•   Four 11" x 17" single-sided cardstock game maps
•   Two double-sided, laser-cut Game Counter sheets
•   One double-sided, laser-cut Universal Marker sheet
•   25 cards
•   One player aid
•   One six-sided die
•   One bright red, 9" x 11 7/8" Deluxe cardboard VPG game box
•   One beautiful box cover sleeve
•   One "Wipes-A-Lot" napkin
•   One charcoal desiccant packet

Napoleonic 20 v4.0 Credits:


Game System Design: Joseph Miranda
Series Developer: Lance McMillan
Documentation: Alan Emrich
Graphic Design: Michelle Ball
Art: Clark Miller, Richard Starke
Playtesting: Mark Beninger, Michael D’Alesandro, Scott DiBerardino, Joe Donnelly, Andreas E. Gebhardt, Jack Gill, Kim Meints, David Moody, Stephanie Newland, Joe Oppenheimer, Randall Shaw, Hugh Tracy
Proofreading: Bill Barrett, Barry Levin, Rick Partin, Ian Wakeham, Karen Wolterman

Waterloo 20 3rd Edition Credits:


Game Design: Joseph Miranda
Original Game Development: Alan Emrich
Series Developer and Third Edition Development: Lance McMillan
Producer: Alan Emrich
Graphic Design: Michelle Ball, Nathan Hansen, Grant Taylor
Counter Images: Clark Miller, Richard Starke
Map Art: Tim Allen
Playtesting: Rick Barber, Mark Beninger, Victor Bukharov, Charles Cabell, Nicholas Chartier, Michael D’Alessandro, Andreas E. Gebhardt, Jack Gill, Artem Kharinin, Patrick Luque, Hermann Luttmann, Kevin McHale, Jack McHugh, Kim Meints, David Moody, Scott Muldoon, Joe Oppenheimer, Randall Shaw, Hugh Tracy
Proofreading: Rick Partin, Karen Wolterman

Tolentino 20 Credits:


Game Design: Jack Gill
Series Design: Joe Miranda
Series Developer: Lance McMillan
Producer: Alan Emrich
Graphic Design: Michelle Ball, Nathan Hansen, Grant Taylor
Counter Images: Clark Miller, Richard Starke
Map Art: Tim Allen
Playtesting: Victor Bukharov, Andreas E. Gebhardt, John Gill, Grant Gill, Artem Kharinin, Leslie MacDonald, Cameron McMillan, Lance McMillan, Kim Meints, David Moody, Scott Muldoon, Joe Oppenheimer
Proofreading: Rick Partin, Karen Wolterman

Game Resources

(Rules require a PDF viewer installed in your browser, or right-click to download and open with a PDF reader)

Game Data

Number of Players 2
Age 13+
Playing Time Approximately 60 minutes
Difficulty 5
Solitaire Suitability 8
Designer Various
Developer Various

Reviews

Hundred Days 20 by Grant Kleinhenz (The Player's Aid)
I really enjoyed Hundred Days 20! The Nappy 20 system is very sleek and easy to learn but more decidedly difficult to master, which is a good attribute to have for a game as it lends itself to more replayability. The production value of this game is amazing, as has in my experience become standard with all Victory Point Games’ offerings, and the components are very functional and also easy on the eye. I have not played other Napoleonic games previously but as for this one, I would definitely recommend it as an entry point to the genre.
Hundred Days 20 by Tony Mastrangeli (Board Game Quest)
If you are looking for a great starter war game that can be advanced in complexity and variability by adding optional game rules and scenario variants, then this is the game you should not pass by. If you are into Napoleonic history and are a war gamer, then this is the game you should not pass by.

The beauty of learning the Napoleonic 20 game system is that once you and your gaming partners have played your fill of Hundred Days 20 (which may take a long while to accomplish) you can easily carry that experience over to playing the other Napoleonic 20 series games and add them to your play-list.
The Complex Napoleon by Nick South (Gaming Trend)
I’ve already stated that this is a good game, but after playing it I can definitely say it’s a worthy of a spot in any wargamer's collection. It’s quick enough to be played in a sitting while being complex enough to provide a challenge. The components are great, and the rulebook is one of the best I’ve read. The expanded Waterloo campaign, not to mention the completely bonus battle of Tolentino, make this a highly recommended purchase.