Availability: In stock


Quick Overview

You are hackers, Renegades in a dystopian future, where humanity is on the brink of disaster. Taking over cities across Japan is the Super-Massive Computer (SMC) known as “Mother,” an increasingly powerful governess of society.

Box front

  • Box front
  • Box back
  • Sample counters
  • Sample SMC card 1


At the dawn of the Super-Massive Computer (SMC) Age, the people were losing faith in an increasingly amoral society. An SMC named Mother was developed to emulate human thought and emotion, to simulate human desires and aspirations, and to better understand the rapid decline in morality. The citizens of Sapporo became the guinea pigs of this technological experiment. A series of government mandated, city-wide neural implant programs, dubbed “the harvests,” enabled Mother to gather data directly from a person’s cerebral cortex.

Only a few – the few who from fear, mistrust, or in protest – avoided the harvests and remained untouched by Mother’s influence. Like sewer rats, they hid in an underground complex in Sapporo’s Susukino district. While Mother’s society of humans became free from crime, free from poverty, and free from emotion, it was also without free will or faith. But every society has outcasts, even Mother’s, and from these there arose the criminals, the bootleggers, and the self-serving; the hungry, the frightened ... and you – the “Renegades.”

Renegade, from Richard Wilkins, is a solo/co-operative cyberpunk deck-building game for 1 to 5 players. You will hack into a network of five servers, operated by one of four SMCs (plus a tutorial Simulator SMC to ease new players into the game). Each of these four SMCs brings its own style of defenses and increased complexity to defeat. Once you are jacked into an SMC's servers, you and your friends will assume the role of an Avatar (each with its own special ability), moving across the server's partitions and fighting for control of the network. But the SMCs will use Countermeasures to thwart your hacking efforts; survive them, and your team of hackers can take control and claim victory.

What's In The Box?:

•   5 Server tiles
•   140 cards
•   6 countersheets
•   5 Renegade Profile sheets
•   7 Custom dice
•   1 Rulebook


Game Design: Richard Wilkins
Development: Tylar Allinder, Chris Magoun, Alan Emrich
Production: Deon Carrico
Art: Clark Miller
Graphic Design: Noelle Le Bienvenu, Chris Magoun, Barry Pike III
Playtesting: Bradley Bellamy, Julius Besser, Nathan Hansen, Chuck Hughes, Charlie Jackson, Gary Lawson, Noelle Le Bienvenu, Steve Ramsey, Brad Rochford, Rupert Wilkins
Proofreading: Avalon Emrich, Linda Dailey Paulson, Noelle Le Bienvenu, Karen Wolterman
Special Thanks: To super-fan Aaron Moore for logging more than 100 play sessions and being our Renegade cybersecurity expert

Game Resources

(Rules require a PDF viewer installed in your browser, or right-click to download and open with a PDF reader)
View FileRulebook    Size: (13.16 MB)
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Game Data

Number of Players 1-5
Age 14+
Playing Time Approximately 60 minutes
Difficulty 3
Solitaire Suitability 9
Designer Richard Wilkins
Developer Tylar Allinder


Renegade by David McMillan (Meeple Mountain)
Renegade never leaves me feeling like I just lost due to sheer dumb luck. I always feel like there was something that I could have done better or that there was a better choice that I could have made. It puts me into a position where, when I’m not actively playing the game, I am thinking about the game and looking forward to the next time that I get to play it. If that’s not a hallmark of a good game, then what is?

I was a skeptic at first, but Renegade has made a believer out of me. This is one cooperative game that’s worth taking a look at.
Renegade by Richard Ham (Rahdo Runs Through)
Every time you play, the three objectives you get... can make for a very unique series of events you have to puzzle your way through...that is absolutely BONKERS much variety there.
Renegade by Andrew Fisher (Gameosity)
Renegade has a few really interesting aspects to it - some neat mechanics, a smart alternate play mode, and interesting variety to its missions
Renegade by Jason Perez (BoardGamersAnonymous)
On the whole, this game is excellent. The mechanisms are tight, striking a good balance between accessibility to new gamers and having something to offer for hardcore strategy gamers.
Renegade by Ronny Alexander (Co-op Board Games)
Renegade surprised me in a number of ways. First, I thought the theme wouldn’t go over well with some of the people in my group, but they really got into it. Second, I worried that it would be frustrating to teach, but you really can just walk people through it after you’ve learned the rules. And lastly, the deck building is sooooo much better than I was expecting.