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Quick Overview

You are hackers, Renegades in a dystopian future, where humanity is on the brink of disaster. Taking over cities across Japan is the Super-Massive Computer (SMC) known as “Mother,” an increasingly powerful governess of society.

Now on Kickstarter!

Cover art

  • Cover art


Now on Kickstarter!

At the dawn of the Super-Massive Computer (SMC) Age, the people were losing faith in an increasingly amoral society. An SMC named Mother was developed to emulate human thought and emotion, to simulate human desires and aspirations, and to better understand the rapid decline in morality. The citizens of Sapporo became the guinea pigs of this technological experiment. A series of government mandated, city-wide neural implant programs, dubbed “the harvests,” enabled Mother to gather data directly from a person’s cerebral cortex.

Only a few – the few who from fear, mistrust, or in protest – avoided the harvests and remained untouched by Mother’s influence. Like sewer rats, they hid in an underground complex in Sapporo’s Susukino district. While Mother’s society of humans became free from crime, free from poverty, and free from emotion, it was also without free will or faith. But every society has outcasts, even Mother’s, and from these there arose the criminals, the bootleggers, and the self-serving; the hungry, the frightened ... and you – the “Renegades.”

Renegade, from Richard Wilkins, is a solo/co-operative cyberpunk deck-building game for 1 to 5 players. You will hack into a network of five servers, operated by one of four SMCs (plus a tutorial Simulator SMC to ease new players into the game). Each of these four SMCs brings its own style of defenses and increased complexity to defeat. Once you are jacked into an SMC's servers, you and your friends will assume the role of an Avatar (each with its own special ability), moving across the server's partitions and fighting for control of the network. But the SMCs will use Countermeasures to thwart your hacking efforts; survive them, and your team of hackers can take control and claim victory.

What's In The Box?:

•   5 Server tiles
•   125 cards
•   6 countersheets
•   2 Infection Dice (one red, one black)
•   1 Partition Die (with numbered faces)
•   1 Server Die (red, yellow, blue, green, purple, and blank)
•   1 Rulebook


Game Design: Richard Wilkins
Development: Tylar Allinder, Chris Magoun, Alan Emrich
Art: Clark Miller
Graphic Design: Noelle Le Bienvenu, Chris Magoun, Barry Pike III
Playtesting: Bradley Bellamy, Julius Besser, Nathan Hansen, Chuck Hughes, Charlie Jackson, Gary Lawson, Noelle Le Bienvenu, Steve Ramsey, Brad Rochford, Rupert Wilkins
Proofreading: Avalon Emrich, Linda Dailey Paulson, Noelle Le Bienvenu, Karen Wolterman
Special Thanks: To super-fan Aaron Moore for logging more than 100 play sessions and being our Renegade cybersecurity expert

Game Resources

(Rules require a PDF viewer installed in your browser, or right-click to download and open with a PDF reader)
Visit LinkGame review (Co-op Board Games)
Visit LinkBoardGameGeek discussion forum

Game Data

Number of Players 1-5
Age 13+
Playing Time Approximately 60 minutes
Difficulty 3
Solitaire Suitability 9
Designer Richard Wilkins
Developer Tylar Allinder


Renegade by Ronny Alexander (Co-op Board Games)
Renegade surprised me in a number of ways. First, I thought the theme wouldn’t go over well with some of the people in my group, but they really got into it. Second, I worried that it would be frustrating to teach, but you really can just walk people through it after you’ve learned the rules. And lastly, the deck building is sooooo much better than I was expecting.