Your Game Ideas

To submit your game design to us, please follow this step-by-step guide to ensure you’re sending us exactly what we need to see:

1. Basic Game Design Concept

This is just the first step to creating your design; it could be as simple as jotting down a few notes on a napkin or you could write a few paragraphs that go into a little bit more detail. The Basic Game Design Concept is just for you, so feel free to make it whatever you want it to be.

2. Concept Documentation

Now you can start to flesh out that Basic Game Design Concept into a Concept Document. Keep your Concept Document relatively short, between half a page and a page; you should use 12 pt. font on standard Letter sized paper and do not use non-standard margins or spacing.

Your Concept Document should include the following:

  1.  Genre: war, card, Euro, co-op, etc.
  2.  Theme: fantasy, sci-fi, etc.
  3.  Hook: what one or two things set your game apart.
  4.  Written elevator pitch: a one or two sentence description of your game that can be spoken aloud in roughly 15 seconds.
  5.  Short description of the mechanics. 

3. Design Documentation

The Design Document is the meat of your game; it fully outlines the way the game will play, listing components, mechanics, and systems. People who read your Design Document should be able to work up a strong impression of how the game will play once it’s complete. You do not need to use “frilly” language or even insert images at this point; the Design Document is a purely technical document (making it easy to read and including images is never a bad thing).

4. Physical Prototype

You can now build a Physical Prototype to test on your own and hopefully with your friends and family; the Design Document acts as your blueprint, so it shouldn’t be an overly difficult task. If you can verify that your ideas work (not necessarily perfectly, just well enough), especially when others play your game, you’re ready to start showing your idea off to potential publishers. See below for information on submitting your prototype design to Game Crafter.

5. Submit Concept Documentation

Once you feel like your documentation and prototype represent your Basic Game Design Concept appropriately, send your Concept Document to us at Submissions[at]; this gives us a brief introduction to your game without any real details so we can determine if we’re interested in taking a closer look at your design. We don’t have the time to look at every Design Document or Physical Prototype and we don’t want to waste your time or money by having you send them out unless we’re truly intrigued, so the short Concept Document is a great way for us to gauge that potential.

6. Publisher Interest

If we’re interested in taking a closer look at your game, we’ll let you know and we’ll provide you with details to submit your Design Document and Physical Prototype; there are no guarantees we’ll pick up your game for publication if you reach this point in the process, but we wouldn’t ask you to send in the additional pieces unless we felt like there was strong potential in the concept.

Best of luck and hopefully we’ll be working together soon!



Game CrafterIf you would like to hand in a professional-looking prototype, we recommend using The Game Crafter.

The Game Crafter creates production quality prototypes of your games one at a time. It’s as easy as 1) Downloading templates, 2) Uploading your artwork, and 3) ordering a copy. You’ll get your copy in the mail about a week after ordering it. Click here to get started.